Post by HoW on Aug 7, 2022 3:12:02 GMT
PURE RULES
- Each wrestler has three rope breaks to stop submission holds and pinfalls.
- After a wrestler exhausts his rope breaks, submission and pin attempts on or under the ropes by his opponent are considered legal.
- No closed-fist punches to the face permitted.
- Open-handed slaps or chops to the face are permitted.
- Punches to the rest of the body are allowed, excluding low blows.
- The first use of a closed fist to the face receives a warning.
- The second use of a closed fist to the face results in disqualification.
- You can lose your tournament match via disqualification and countout.
- Outside interference will result in automatic termination from the roster for the wrestler that interferes.
VIOLENT RULES
- No disqualifcation
- Various objects surround the ring at the start of the match, for easy access
- Falls counts anywhere
- Can include a minimum number of TWO competitors, there is no maximum
KEYS TO THE HOUSE
This House of Wrestling exclusive is a favorite for those looking to strike gold at our Home Invasion supershow. Participants compete inside a triple cage setup, with six starting inside and competitors run out to the ring at two minute intervals. Each level (including the first), has a hook that is hanging down over the middle of each level that competitors must fasten a corresponding key to in order to be one of the three winners. The match uses King of the Mountain Rules, in which you must score a pinfall in order to be eligible to grab one of the three keys and attempt to fasten it to one of the three hooks. The competitor that is pinned must sit inside the penalty box for a minute. They keys themselves are about as big as a sceptor (much larger than usual keys), and vary in color as well. All three sit near the commentary table, outside of the cages. The levels and colors are as follows starting from the ground up:
Violent Level: Gray Key (Foreign objects surround the ring)
Winner can cash in for a shot at the Violent Championship whenever they please.
Civil Level: White Key (second cage, no ladder needed to fasten the key)
Winner can cash in for a shot at the Civil Championship whenever they please.
Grand Level: Black Key (Must climb on top of third cage to fasten key)
Winner can cash in for a shot at the Grand Championship whenever they please.
GOLDEN NIGHTMARES
Traditionally taking place at our Homecoming supershow, for those with golden dreams. Five competitors will a cell that encompasses the ring, as well as a portion of ringside. This gives the participants plenty of room to use the ground area, and look under the ring for various objects. The winner is the one who is able to make it out of the top of the chamber where the circle in the top center is. This can be by ladder, climbing (if you have the strength) or any other creative way.
The victor is guaranteed a Grand Championship match at HouseWARming.
- Each wrestler has three rope breaks to stop submission holds and pinfalls.
- After a wrestler exhausts his rope breaks, submission and pin attempts on or under the ropes by his opponent are considered legal.
- No closed-fist punches to the face permitted.
- Open-handed slaps or chops to the face are permitted.
- Punches to the rest of the body are allowed, excluding low blows.
- The first use of a closed fist to the face receives a warning.
- The second use of a closed fist to the face results in disqualification.
- You can lose your tournament match via disqualification and countout.
- Outside interference will result in automatic termination from the roster for the wrestler that interferes.
VIOLENT RULES
- No disqualifcation
- Various objects surround the ring at the start of the match, for easy access
- Falls counts anywhere
- Can include a minimum number of TWO competitors, there is no maximum
KEYS TO THE HOUSE
This House of Wrestling exclusive is a favorite for those looking to strike gold at our Home Invasion supershow. Participants compete inside a triple cage setup, with six starting inside and competitors run out to the ring at two minute intervals. Each level (including the first), has a hook that is hanging down over the middle of each level that competitors must fasten a corresponding key to in order to be one of the three winners. The match uses King of the Mountain Rules, in which you must score a pinfall in order to be eligible to grab one of the three keys and attempt to fasten it to one of the three hooks. The competitor that is pinned must sit inside the penalty box for a minute. They keys themselves are about as big as a sceptor (much larger than usual keys), and vary in color as well. All three sit near the commentary table, outside of the cages. The levels and colors are as follows starting from the ground up:
Violent Level: Gray Key (Foreign objects surround the ring)
Winner can cash in for a shot at the Violent Championship whenever they please.
Civil Level: White Key (second cage, no ladder needed to fasten the key)
Winner can cash in for a shot at the Civil Championship whenever they please.
Grand Level: Black Key (Must climb on top of third cage to fasten key)
Winner can cash in for a shot at the Grand Championship whenever they please.
GOLDEN NIGHTMARES
Traditionally taking place at our Homecoming supershow, for those with golden dreams. Five competitors will a cell that encompasses the ring, as well as a portion of ringside. This gives the participants plenty of room to use the ground area, and look under the ring for various objects. The winner is the one who is able to make it out of the top of the chamber where the circle in the top center is. This can be by ladder, climbing (if you have the strength) or any other creative way.
The victor is guaranteed a Grand Championship match at HouseWARming.